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Konu Konu: Arc Raiders Quest Guide: Back On Top Loca Yanıt YazYeni Konu Gönder
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Kayıt Tarihi: 28-Mayıs-2025
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Gönderen: 14-Ocak-2026 Saat 09:23 | Kayıtlı IP Alıntı SnickerSnackers

“Back On Top” is a mid-chain quest you get from Tian Wen
after finishing Celeste's Journals, Eyes In The Sky, and
The Major's Footlocker. By the time most players unlock
it, they already understand basic map flow, enemy
behavior, and how risky surface travel can be.

The goal is simple on paper: visit four different maps
and mark specific buildings using paint. There is no
extraction item and no puzzle mechanics. The challenge
comes from staying alive long enough to move through
exposed areas.

In general, this quest tests map knowledge and movement
discipline more than combat skill.

What Are You Actually Supposed to Do?

The quest asks you to mark one location on each of these
maps:

Dam Battlegrounds

The Blue Gate

Spaceport

Buried City

You do not need to collect anything or interact with
terminals. You only need to reach each structure and mark
it, then move on.

Most players treat this as a travel quest, not a fighting
quest. The more time you spend shooting, the more likely
something third-parties you.

Where Is the Location on Dam Battlegrounds?

On Dam Battlegrounds, you are looking for the Pattern
House.

In practice, this area is more exposed than it looks on
the map. Most players approach it from lower ground and
use debris for cover. The danger usually comes from long
sightlines and roaming ARC units.

Tips most players follow:

Do not linger after marking

Avoid climbing high unless necessary

Watch for snipers or patrol drones

This is often the easiest of the four locations if you
arrive early in the raid.

How Risky Is the Blue Gate Location?

On The Blue Gate, the target is the white lookout tower
south of the Warehouse Complex.

This spot is risky because:

It sits near common player paths

Warehouse loot pulls traffic

Vertical combat favors defenders

Most players wait until nearby fighting dies down before
moving in. If you hear heavy gunfire in the Warehouse
Complex, it is usually better to rotate around and come
back later.

Mark the tower, drop down immediately, and leave the
area.

What Should You Expect at Spaceport?

At Spaceport, you need to mark the South Trench Tower.

This is where many players fail the quest the first time.

Spaceport is busy, and the trenches funnel movement. AI
enemies often stack up here, and players tend to pass
through while rotating between loot zones.

Common player behavior:

Clear only what blocks your path

Use trench walls instead of rooftops

Expect ambushes near exits

Once the mark is placed, most players disengage rather
than push deeper.

Why Is Buried City Usually the Hardest?

In Buried City, the quest target is the building with the
mural in the Buried Properties area.

This location is hard because:

Visibility is poor

Sound travels unpredictably

AI enemies hide behind structures

Most experienced players slow down here. Sprinting
usually attracts both ARC units and other players.

The safest approach is to move building to building, mark
the mural structure, and retreat the same way you came
in.

Do You Have to Complete All Locations in One Run?

No. You can complete each location across different
raids.

Most players do this quest over multiple sessions,
especially if Spaceport or Buried City goes badly. There
is no penalty for partial progress.

In general, splitting the quest reduces frustration and
gear loss.

What Loadout Works Best for This Quest?

Since marking is the only objective, most players run
light to medium gear.

Common choices include:

Reliable mid-range rifle

Enough ammo to clear small patrols

Mobility-focused armor

You are rewarded with Renegade I, Stable Stock III, and
80 Medium Ammo, which are useful upgrades for future
runs.

Some players prepare ahead by improving weapon stability.
You may see discussions about gear planning that mention
things like raiders/items">buy ARC Raiders blueprints cheap with U4N
deals
, but in practice, this quest does not require
optimized builds or rare attachments.

How Do Most Players Avoid Unnecessary Fights?

The biggest mistake is treating this quest like a combat
mission.

Most experienced players:

Avoid hot zones

Listen more than they shoot

Leave immediately after marking

Paint the building, confirm the objective update, and
reposition. Staying even 30 seconds longer increases
risk.

Is This Quest Worth Doing Early?

Yes, but not rushed.

“Back On Top” unlocks future quest progress and gives
useful components. It also forces you to learn maps in a
low-pressure way.

Most players see it as a transition quest:

You stop playing only for loot

You start planning routes

You learn when to disengage

These habits matter later.

Common Mistakes Players Make

From experience, these are the usual problems:

Trying to mark locations during active fights

Overloading gear and moving slowly

Ignoring sound cues

Staying to loot after marking

The quest rewards patience, not aggression.

Final Thoughts From a Player Perspective

“Back On Top” is not exciting, but it is important. It
reflects how Arc Raiders often works: simple objectives
layered with environmental risk.

Most players who succeed do so by:

Moving deliberately

Avoiding attention

Treating marking as a quick action

If you play it like a scouting mission instead of a raid,
it usually goes smoothly.

Tips and Tricks: raiders-stable-stock-3-blueprint-guide.html">Arc Raiders
Stable Stock 3 Blueprint Guide
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