SnickerSnackers Yeni Üye

Kayıt Tarihi: 28-Mayıs-2025 Gönderilenler: 25
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| Gönderen: 14-Ocak-2026 Saat 09:23 | Kayıtlı IP
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“Back On Top” is a mid-chain quest you get from Tian Wen
after finishing Celeste's Journals, Eyes In The Sky, and
The Major's Footlocker. By the time most players unlock
it, they already understand basic map flow, enemy
behavior, and how risky surface travel can be.
The goal is simple on paper: visit four different maps
and mark specific buildings using paint. There is no
extraction item and no puzzle mechanics. The challenge
comes from staying alive long enough to move through
exposed areas.
In general, this quest tests map knowledge and movement
discipline more than combat skill.
What Are You Actually Supposed to Do?
The quest asks you to mark one location on each of these
maps:
Dam Battlegrounds
The Blue Gate
Spaceport
Buried City
You do not need to collect anything or interact with
terminals. You only need to reach each structure and mark
it, then move on.
Most players treat this as a travel quest, not a fighting
quest. The more time you spend shooting, the more likely
something third-parties you.
Where Is the Location on Dam Battlegrounds?
On Dam Battlegrounds, you are looking for the Pattern
House.
In practice, this area is more exposed than it looks on
the map. Most players approach it from lower ground and
use debris for cover. The danger usually comes from long
sightlines and roaming ARC units.
Tips most players follow:
Do not linger after marking
Avoid climbing high unless necessary
Watch for snipers or patrol drones
This is often the easiest of the four locations if you
arrive early in the raid.
How Risky Is the Blue Gate Location?
On The Blue Gate, the target is the white lookout tower
south of the Warehouse Complex.
This spot is risky because:
It sits near common player paths
Warehouse loot pulls traffic
Vertical combat favors defenders
Most players wait until nearby fighting dies down before
moving in. If you hear heavy gunfire in the Warehouse
Complex, it is usually better to rotate around and come
back later.
Mark the tower, drop down immediately, and leave the
area.
What Should You Expect at Spaceport?
At Spaceport, you need to mark the South Trench Tower.
This is where many players fail the quest the first time.
Spaceport is busy, and the trenches funnel movement. AI
enemies often stack up here, and players tend to pass
through while rotating between loot zones.
Common player behavior:
Clear only what blocks your path
Use trench walls instead of rooftops
Expect ambushes near exits
Once the mark is placed, most players disengage rather
than push deeper.
Why Is Buried City Usually the Hardest?
In Buried City, the quest target is the building with the
mural in the Buried Properties area.
This location is hard because:
Visibility is poor
Sound travels unpredictably
AI enemies hide behind structures
Most experienced players slow down here. Sprinting
usually attracts both ARC units and other players.
The safest approach is to move building to building, mark
the mural structure, and retreat the same way you came
in.
Do You Have to Complete All Locations in One Run?
No. You can complete each location across different
raids.
Most players do this quest over multiple sessions,
especially if Spaceport or Buried City goes badly. There
is no penalty for partial progress.
In general, splitting the quest reduces frustration and
gear loss.
What Loadout Works Best for This Quest?
Since marking is the only objective, most players run
light to medium gear.
Common choices include:
Reliable mid-range rifle
Enough ammo to clear small patrols
Mobility-focused armor
You are rewarded with Renegade I, Stable Stock III, and
80 Medium Ammo, which are useful upgrades for future
runs.
Some players prepare ahead by improving weapon stability.
You may see discussions about gear planning that mention
things like raiders/items">buy ARC Raiders blueprints cheap with U4N
deals, but in practice, this quest does not require
optimized builds or rare attachments.
How Do Most Players Avoid Unnecessary Fights?
The biggest mistake is treating this quest like a combat
mission.
Most experienced players:
Avoid hot zones
Listen more than they shoot
Leave immediately after marking
Paint the building, confirm the objective update, and
reposition. Staying even 30 seconds longer increases
risk.
Is This Quest Worth Doing Early?
Yes, but not rushed.
“Back On Top” unlocks future quest progress and gives
useful components. It also forces you to learn maps in a
low-pressure way.
Most players see it as a transition quest:
You stop playing only for loot
You start planning routes
You learn when to disengage
These habits matter later.
Common Mistakes Players Make
From experience, these are the usual problems:
Trying to mark locations during active fights
Overloading gear and moving slowly
Ignoring sound cues
Staying to loot after marking
The quest rewards patience, not aggression.
Final Thoughts From a Player Perspective
“Back On Top” is not exciting, but it is important. It
reflects how Arc Raiders often works: simple objectives
layered with environmental risk.
Most players who succeed do so by:
Moving deliberately
Avoiding attention
Treating marking as a quick action
If you play it like a scouting mission instead of a raid,
it usually goes smoothly.
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