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Konu Konu: Which aspects of New World are a little d Yanıt YazYeni Konu Gönder
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Kayıt Tarihi: 11-Haziran-2021
Gönderilenler: 49
Gönderen: 13-Ekim-2021 Saat 08:14 | Kayıtlı IP Alıntı upamfva

Which aspects of New World are a little different from
WoW?



New World has three color coded factions: The Marauders
(green), The Syndicate (purple) and the Covenant
(yellow). Each faction has a basic philosophy. The
Marauders hold that, “might makes right,” The Syndicate
thinks, “science will save us,” while The Covenant
says, “religion will save us.”To get more news about
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Players choose their faction after an introductory quest
around level 8 or 9. It’s like choosing a Covenant in
Shadowlands. The factions battle in PVP for control of
the various settlements. Players of any faction can still
use the town, but when your faction owns a town, you
receive discounts to crafting and Trading Post (Auction
House) costs. The Company (New World’s word for a guild)
that controls the town can set the rate on Property Tax,
Trading Tax, Crafting Fees, and Refining Fees.
When you reach a new settlement, you’ll have the
opportunity to register at an Inn. This is just like
setting your Hearthstone in World of Warcraft. Every 60
minutes, you can recall to the Inn. As previously alluded
to, New World has player housing. You can buy a house in
each settlement. You can then recall to either your house
or the Inn, but they share the one hour cooldown.

New World also lets you construct a camp when you’re
away from town. This takes a small amount of readily
available crafting materials. The camp provides another
place to recall, but critically, it sets your respawn
point if you die. Without a camp, your respawn point can
be a good hike from where you were questing.
New World doesn’t have classes. Everything is based upon
your currently equipped weapon. You’ll receive character
XP as normal, but killing monsters also awards weapon
skill for the weapon (or weapons) you’ve used during the
battle. As you gain weapon skill, you’ll level up your
weapon which will open a talent tree for that weapon
type. It reminds me a little of the original Artifact
weapons from Legion.

Some of the options in the tree are active abilities
while others are passive improvements. If you take all
the passives, New World’s combat can get repetitive and
boring fairly quick. The active abilities become your hot
buttons. They all have decent cooldowns so you’re never
spamming your keys.

Anytime you switch weapons, your hotbar automatically
changes to the abilities for your newly equipped weapon.
You can have two weapons “prepared”. This means you can
switch between them in combat, but to change which two
you have ready, you have to be out of combat. I’ve been
running around with a Great Axe and Lifestaff equipped. I
open the fight with the Lifestaff and then switch to the
Great Axe when the mob gets close. If I wanted to switch
to my Musket, I’d need to wait until I was out of combat
and change out the musket for either the Lifestaff or the
Great Axe.

Each weapon scales with a particular stat. Melee weapons
tend to scale with Strength, ranged weapons with
Dexterity and magic weapons with Focus. You get points to
assign to the various attributes as your character
levels. Over time, you’ll start building your character
towards being more effective with one or two of the
weapons and players are already developing “builds” for
PVP and PVE. You can respec both your attributes and
weapon talent tress for free as long as you are below
level 20, but after twenty, there’s a Azoth (a major
consumable) cost associated with respeccing.

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